STUDIO
Noumena (noo'-mi-nah) pl. noun
The "thing-in-itself" as opposed to phenomenon, the thing that appears to us. Noumena are the basic realities behind all sensory experience.
(<Gr, noein, to perceive by thought <nous, mind)
Our roots go back to the pioneering days of computer graphics, opening the doors to our illustration studio in 1986 with the acquisition of an Apple Mac II running Adobe Illustrator 1.1 and then growing up with the ensuing CGI revolution. It's a different game today and a lot has happened in the last 20 years.
Today our focus is on high-level 3D work for advertising and interactive. The current generation of software and hardware blurs the line between CG imagery and reality. Simply stated, our job is to use the expertise, experience, and artistry we've gained over the years to bring your ideas and vision to life.
While we are first and foremost an art studio, the technical nature of the tools we use make a myriad of interconnected graphic solutions possible. We can help you leverage the models and imagery we produce to your greatest possible advantage, bringing efficiency, cost-effectiveness, quality and consistency to any project you have.
Photo-realistic renderings. Special effects. Beauty shots. Animations. Interactive Flash demos. CAD to photo. Cutaways. Product libraries. Digital prototyping. Retouching.
CLIENTS
- Abelson Taylor
- Adaptec
- American Express
- Campbell Soup Company
- Coors
- Cramer Krasselt
- Digitas
- Euro RSCG 4D
- Fisher Price
- Fidelity Investments
- Fuji Medical Systems
- GE Healthcare
- Goodby Silverstein
- GSDM
- Helio
- Hewlett Packard
- IBM
- InFocus
- Integer
- Intel
- Iomega
- Landor
- Landsend
- Marquardt Roche
- Microsoft
- Momentum
- Nintendo
- Ogilvy Mather
- Phinney Bischoff
- Franklin Covey
- Samsung
- Time
- US Air Force
- Zaaz
- 3Com
Publications
- ComVerge
- EDN
- IEEE Internet Computing
- IEEE Spectrum
- Macworld
- Mondo 2000
- Movieline
- People
- Windows NT
Organizations
- Salt Lake City 2002 Winter Olympics
- American Chemical Society